/......................',,;;;;,,',,',,,,,,,,,,,,,,,,;,,;;;;;;;;::;;,,,,,''..'',/
|..,cllllooooloooooooodddxxxxxxdddddddddddddoooollllllc::lllloooc;:ooccllllllc;|
|..cxdxkkkOOOOOO0000KKKKKKKKKKKKKKKK000000Okkxxdooollc,':docllol,'lkdlooooooo:,|
|.':c::ccccokOOO00kdookKKKKXKkdddddod0K000Okoclooolll:',ldlccll;',dxollllc:::;;|
|''........l00O00Oo,.,xXKKKKk;......;ddooool,.cxddddo;';doclllc,.:xollloc'.,;;;|
|',,,,,,,';k0OOOOxc,'l0KKKXX0kxxkkxxxdddoodc,ckkkxxdc,,lxollll;.'oxllloo:,;cccc|
|,;;;;;,,,oOOOO0ko;';kKKKXXNNWWWWWWNNNXXKX0c,d00OOOxc,:dxooool;'cxdllloc;;cllll|
|,,;;,,,':k0O0OOd:,,:ooodddxxxkkkkkXNNNNNNx,;OXK000d:codoodddo:;dxllloo:,;:cllc|
|........cOOOOOkl,.,ododdxl,......cKWNNNWKc.lKKK00Oxdkxdooooollldoloooc. ......|
|.......,dkxkkkd;..:OOOO0KOxdxxxxkKNNNNNNk',kX0000Okkxdlcclollooooolll;........|
|.......cxxxxkxl'.'dOOOOO00KXNNNNNNNXXXKkc.l0K0OOOkxo:,'..':lllllloooc'........|
|.'''..';::::c:,..,ccccclllllooooooooodl:,'colllcc:,...'''..',;;;::::,'........|
|.';:::;;;,,,;;;::;;;;;;;;;;;;;;,,,,,;::::::;;,,,,,;;;::;;;;;,,,',,,,,;,,,,,...|
|.;dxdooddddxkO0OxkOkxxdxkxxkkxxdxxxxxkOOkddkxdxdoddooollllc::clccll::cclooc...|
|'cxdl;:oc;c:cxdc:cxl::;:l:lkc;:;cc::,:ll:'cxl,:;':::,;:,,,.''';,;c;',;',cc,...|
|;dxxdloxlldodxoddodolldoclxxolllolllolcooloxo::l:;ll;::;:;;:;;;,;:;,;:;coc. . |
|,:;;;;;;;;::::::c::::::::::::::::::::::::;;;;;;;;;;;,,,,,,,,,,',,''''',,,'....|
|.................'''''''''''''................................................|

           Livery editor unlimited layers :)

         Mod name: TSWLayersSpad.exe
         Version: 1.1 kb
         Mod size: 9 kb
         Platform: PC (works with Epic, UWP and Steam version)

         Author: pampaliny - hex finding
                    Bendix - source code of great utility which will patch the layer limit
         web: www.trainsim.cz

--------------------------------------------------------------------------------

         Required:
         ---------
         TSW 2 and TSW 3 base game
                 
--------------------------------------------------------------------------------

         Information:
         ------------
	When the game was released with livery editor there was a layer limit for each livery.
	DTG announced before that they will slowly increase that number but its been out
	one year and the number is still 300. Was never trying that hard to find that limit
	like now... and here is result :) Now its almost unlimited as layer limit is set to 65535 layers :)
	Cant wait to see some really excelent liveries with that increased number.           
	Unlimited layers will work until next update, after that you will have to run that exe again so it can
              patch the file again and change the layer limit (dont forget to delete .bak file before running the
	TSWLayersSpad.exe again)
	While you can have unlimited layers for the editor, this utility is fixing some other problem too.
	Many users got problems with SPADing and that always end up with end service or scenario. Problem is
	that this was mostly problem of AI trains. So this utility is removing SPAD, now you can enjoy
	some crazy ride :)

        Enjoy!       

--------------------------------------------------------------------------------

         Install:
         --------
         Extract that .exe file into your  to your TS2Prototype\Binaries\Win64\ directory (for Steam or Epic version).
	 and TS2Prototype\Binaries\WinGDK\ for XBOX (UWP) PC version. 
         Once you have it there just start it and it will create .bak file with original version
         and patched exe file - when the game will update main .exe file then please just
         delete .bak file before you run the TSWLayersSpad.exe again (you need to repeat it after every update)
         
         
--------------------------------------------------------------------------------

         Uninstall:
         ----------
         Just rename TS2Prototype-Win64-Shipping.bak to TS2Prototype-Win64-Shipping.exe (Steam and Epic version)
	 Just rename TS2Prototype-WinGDK-Shipping.bak to TS2Prototype-WinGDK-Shipping.exe (XBOX UWP version)
         
--------------------------------------------------------------------------------
         
         Instructions:
         -------------
         - start the game and go to the livery editor
         - enjoy 65535 layers :)
--------------------------------------------------------------------------------

         Known bugs:
         -----------
         - not sure if there is any bug :)
              
--------------------------------------------------------------------------------

          Downloaded from:  www.trainsim.cz. 
          Dont remove this .readme.
          Do not upload that mod on the other pages without permission.
          Do not sell the mod as i made it free.
          Do not modify the files - the mod will stop working or it will crash the game.

--------------------------------------------------------------------------------

"IMPORTANT NOTICE. This is user generated content designed for use with Dovetail Games
Software.
Dovetail Games does not approve or endorse this user generated content and does not accept any
liability or responsibility regarding it.
This user generated content has not been screened or tested by Dovetail Games. Accordingly, it
may adversely affect your use of Dovetail Games products. If you install this user generated
content and it infringes the rules regarding user-generated content, Dovetail Games may choose to
discontinue any support for that product which they may otherwise have provided.
The Dovetail Games EULA sets out in detail how user generated content may be used, which you
can review further here: https://live.dovetailgames.com/legal/terms-of-use. In particular, this user
generated content includes work which remains the intellectual property of Dovetail Games and
which may not be rented, leased, sub-licensed, modified, adapted, copied, reproduced or
redistributed without the permission of Dovetail Games."


                                                            www.trainsim.cz
                                                               (c) 2021