// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"

struct FHeaderParserNames
{
	static const FName NAME_IsConversionRoot;
	static const FName NAME_HideCategories;
	static const FName NAME_ShowCategories;
	static const FName NAME_SparseClassDataTypes;
	static const FName NAME_AdvancedClassDisplay;
};